Jacaranda Jim
Not Guild AwareFollowing an attack on his cargo-ship by an army of homicidal beechwood armchairs Jacaranda Jim is forced to crash land on the strange world of Ibberspleen IV. Rescued from the burning wreckage by the mysteriously smug Alan the Gribbley, Jim has to do battle with manic-depressive deckchair attendants, the Ibberspleen Post Office and a very sinister network of dank caves. What is the secret of the floating sphere? Why has Alan been hypnotized? What would you do with a cucumber, a gin-spitting pirate and a piece of gristle? No, don't answer that.
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