Magic Rufus
Not Guild AwareThe sequel to Reckless Rufus. Antwicky, Rufus' homeland, has been taken over by evil witches. Rufus attempts to defeat them by putting on a cape and learning to use magic spells. Rufus moves around a landscape made up of platforms and ladders, avoiding or fighting enemies including witches, demons and vikings. First a number of prisoners must be freed from cages on each level, and then the exit must be found. Magic spells (which include weapons, and the key to open cages) can be bought from Spell Stalls or just found lying around. Chests provide coins to be spent at the Spell Stalls.
Review this game
Nobody in the Guild has added this title yet. Start a review to make it Guild Aware — then, if you have 25%+ synced completion, your review goes live.
Join to reviewDiscuss on the Forum
Launch a per-game board for this catalogue title. Opening the space makes the game Guild Aware so members can keep talking next to the dossier.
Log in to launch this board