Erika to Satoru no Yume Bouken
No Guild Score yet

Erika to Satoru no Yume Bouken

Not Guild Aware
Atlus  · Namcot  · 1988
Family Computer Adventure

Erika to Satoru no Yume Bouken is a 1988 Japan-exclusive adventure video game for the Famicom. It is a fairytale-inspired menu-driven adventure game. Players use the menu commands to interact with the world: moving around, looking around, picking up objects, talking to people, etc. The setting of this game is 20th century Japan. In a novel twist, the two characters of Erika and Satoru (who are depicted as twin schoolchildren) are independently playable - either a single player switches between the two, or a second player takes over the second twin. Both characters need to be in the same region to converse with NPCs, but are otherwise free to explore the map autonomously. Two-player adventure games are very rare; even in Japan. However, only one person can partake in the animal quiz portion. Failing the quiz will force the player(s) to start from the beginning. An odd bit of infamy related to this game is a secret developer's message that can be found if the player inputs a list of button presses after waiting some time after the game ends. Inside of which is a litany of compliments and complaints to other co-workers, including some sexual insults which are deeply at odds with the child-friendly nature of the game. It also refers to, among other things, the work Atlus did for LJN including The Karate Kid.

Review this game

Nobody in the Guild has added this title yet. Start a review to make it Guild Aware — then, if you have 25%+ synced completion, your review goes live.

Join to review

Discuss on the Forum

Launch a per-game board for this catalogue title. Opening the space makes the game Guild Aware so members can keep talking next to the dossier.

Log in to launch this board