Daikatana
Not Guild AwareAn original adaptation of John Romero's Daikatana with unique gameplay differences, developed by Kemco for the Nintendo 64. Daikatana is similar to the PC version in terms of gameplay, but the game itself is very different. It plays one repeating music track per era, weapons can be carried through different eras, and it had a lot of fogging and low framerate along with low resolutions to make up for performance in its large areas, despite the expansion pak. This was due to the game being on a Nintendo system, to prevent pointless slaughter, despite the game already being rated M.
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