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Waterworld
Not Guild Aware
DMA Design
· Ocean Software
· 1995
Super Nintendo Entertainment System
Shooter
Platform
Arcade
In Waterworld, you play from an overhead/isometric perspective controlling the Mariner's boat on the ocean. The point of the game is to destroy the Smokers' boats and dive for sunken artifacts, at which point the game switches to a side on perspective so that the player can directly control the Mariner underwater.
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